Gameloft Montreal - Shader Artist

Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented Shader Artist to join our Next-gen and iPhone teams.

Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. www.gameloft.com

Basic Function:

Develop shaders and ensure support of the art direction.

Duties and Responsibilities:

  •     Create initial concept inline with art direction and work with artists to adjust as necessary
    
  •     Work with programmers to understand technical requirements
    
  •     Maintain quality and continuity while developing shaders that support art direction
    
  •     Address new feature requests & adapt to changing priorities
    
  •     Use knowledge of modeling, programming and the pipeline to troubleshoot work
    
  •     Tuning and polish of shaders; responsible for assisting less experienced artists
    
  •     Helps establish art style and quality levels
    
  •     Understands memory and frame-rate budgets and works within those constraints
    
  •     Uses in-house tools as appropriate; provides feedback to improve the tools
    
  •     Understands how the game engine interacts with the different consoles and makes decisions based on that understanding
    

Principal Working Relationships:

Works with concept artists, programmers and artists to create shaders that satisfy requirements and support game goals.
Qualifications

Educational Requirements:

  •     Formal art education such as BFA from accredited art or design school or equivalent level of experience required
    

Special Knowledge, Skills:

  •     Capable of developing shader dependent technical art assets required
    
  •     Good understanding of modeling, rigging, animation, UV mapping, texturing, shading and rendering required
    
  •     Photoshop and 3ds MAX software required
    
  •     Shader FX required or equivalent
    
  •     2D Illustration, set design, 2D compositing, or film/tv background a plus
    
  •     Knowledge of computational geometry a plus
    
  •     Mental ray/ Vray software skills a plus
    
  •     C/C++ skills a plus
    
  •     Matrix algebra and trigonometry skills required
    

Prior Experience/Previous Positions related to current position:

  •     Has shipped more than one AAA title or possesses equivalent experience from a related industry
    

Other Qualifications and/or Requirements: - Ability to build collaborative relationships and resolve conflicts in a constructive manner

  •     Provides others the information that they require to make decisions
    
  •     Communicates in a clear and succinct manner, considering the audience
    
  •     Ability to plan own work
    
  •     Properly estimates time to complete work, manages competing priorities and builds in buffers
    
  •     Takes risks, makes mistakes and takes steps to prevent repeat mistakes
    
  •     Understands the impact of decisions on other disciplines
    

In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one.

Please forward this information to the following addresses:

montreal-job@gameloft.com

Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.