Ok, I’m rigging a truck, and I want to make the rig very animator friendly. Here is a picture of my current front end setup.
So, the bar on the left steers the wheels, then the circles are meant for spinning the wheels, as well as up/down motion.
The problem I have run into is that when I turn the wheels, if I spin the them as well, they go all wobbly. I want to have a single attribute for the spin, but in order to make them spin properly, they need to spin on all three axis. The solution I found was to group the wheel joint. Then I turn the wheels by rotating the group, and spin them with the joint. This way the spin in on a single axis.
Works perfect, until I go to export and it tells me that there is more than 1 root joint, so I cant export it.
What’s the best solution for this? Ive been beating my head on this for a few hours now, which seems extreme for how easy this should be.
Ive tried 2 joints on top of each other, 1 for steering and 1 for rotating, but then skinning it 50 50 ruined that because it folds in itself.
Thanks
Stefan
edit: I should probably mention, this is for cycles, so the auto spin when translating the car wont work. I need to be able to spin them seperately