I have been advised to do some research for my Final Year Project on file input and output using maya and python.
I was just wondering if anyone could post up the sort of things they have been asked to do before in this area, or common tasks that are needed in this area.
One of the reasons I am asking is I would like to be able to make something that is actually useful rather than making something that just proves a point.
You should probably browse through the “Tools and Pipeline” section – a fair amount there.
Common tasks similar to what you might describe would include managing check-ins/check-outs to revision control systems like Perforce, adding/interpreting metadata, joining static models to animation channels and rigs before emitting a final file in a format appropriate for a game engine use (every engine seems to have a different suite of formats and exporters), answering queries about assets like “where did this come from, and who made it?” etc. Anything repetitively time consuming or complex can usually be streamlined with scripting.