Facial-Capture rigging and animation

Hi there, guys,

I’ve wanted to ask the more experienced of you with Mo-Cap, especially facial mo-cap, data. How do you apporach facial capture? Are there any resources (books, DVDs…) for this kind of thing? I wanna do an R&D project of my own on this kind of stuff, but I’d like to avoid the most common and obvious pitfalls anyone doing facial capture has already been through. I’m talking about high-res rigging for VFX rather than games, but I think essentially there won’t be much of a difference in the approach.

Any tips&tricks will be much appretiated!

Don’t know if this will help at all, but I was just reading this article on Plastic Wax’s Dawn of War 2 cinematic-

http://features.cgsociety.org/story_custom.php?story_id=4694

And one of the links goes to this page-

http://www.plasticwax.com/mocap.html

Which has if nothing else, some screengrabs of the process of facial mocap. There might be some more interesting or useful stuff hidden on their site.

Thanks for the links robinb, I’ve seen those pages and the way to get the animated point cloud isn’t the problem, I’m more interested in knowing more about the “next step” after the point cloud is obtained.

We’ll be doing some test captures using tracking software and a bunch of cameras with a friend of mine, so he’ll provide the point cloud and I’ll try to create a facial rig and retarget the points onto that. I’ve done some facial rigging in the past, but I’d like to know what to try to avoid and which direction to go with the retargetting and the whole tracking setup etc… so that I don’t waste time on dead-end routes :smiley:

Image Metrics are preparing their tools to be released as a software product on the market.
We’ll all soon be able to pass the “Uncanny valley”.

[QUOTE=sebddd;1862]Image Metrics are preparing their tools to be released as a software product on the market.
We’ll all soon be able to pass the “Uncanny valley”.[/QUOTE]

Can’t wait! I’ve seen their stuff that they can do NOW, so It’s only gonna get better when they go public! It’s gonna be awesome!

I’m also quite curious to see Face robot normal map blending system in action (rest and stress map for wrinkles) : I mean actually used in a game.

Metal Gear used these techniques and it looked pretty awesome!