Environment modeller - axis

ENVIRONMENT MODELLER

Axis Animation are expanding their CG team and are looking to hire experienced ENVIRONMENT MODELLERS to work on project based assets on an ongoing basis working onsite in Glasgow.

This role requires a skilled modeller with a broad background creating different types of assets using both hard surface and sculpted techniques. You’ll be a personable, pro-active, self-starter with a thorough knowledge of Modelling, Sculpting, Texturing and Shading as well as the ability to troubleshoot technical problems. A good understanding of the asset production pipeline including pre-production, production and post-production is also necessary.

Candidates must be willing and able to work onsite in Glasgow, and have relevant visas in place permitting this, if required, at time of application.

RESPONSIBILITIES

Producing high quality environment assets suitable for production both technically and artistically

Ensuring environment assets meet specifications provided by all relevant departments

Working closely with the Department Head to identify process improvements/tools to increase department productivity

REQUIREMENTS

Accomplished examples of Modelling, Texturing and Shading both hard surface and sculpted environments

Thorough knowledge of Modelling package of your choice is essential

Thorough knowledge of Zbrush and/or Mudbox is preferred

Thorough knowledge of Mari and/or Bodypaint 3D or other 3D texturing software is essential

Experience with world machine, vue, speed tree and other terrain generation software is a plus

Basic understanding of Lighting and Look Development

Willingness to learn SideFX Houdini workflow

Good communication skill and ability to work interactively with production and other departments to solve production challenges

Proven production experience within a team min. 3 years

To apply please send your CV and demoreel link to recruitment@axisanimation.com and include the position you are applying for in the subject line, or apply on the website.