Effector rotation is it possible in Python?

Hello,

Is it possible to rotate an Effector in python?, and if it is how?

I’m trying to rotate some Effectors objects like LeftHandThumbEffector and so forth. Until now i’m only able to rotate bones :curses:

I’m trying with this code:



lCharacter = FBApplication().CurrentCharacter
node = lCharacter.GetEffectorModel(FBEffectorId.kFBLeftHandThumbEffectorId)
node.Rotate = FBVector3d(-79.57, -4.89, 116.11)

print node.Rotate #outputs FBVector3d(-79.57, -4.89, 116.11) "new value"
FBSystem().Scene.Evaluate()
print node.Rotate #outputs "old value"

The Reach T and Reach R properties have to be positive for the Rotation and Translation functions to work. LOL :smiley: