I’m trying to set up the Eclipse IDE to recognize the maya.cmds module, an all modules associated with the maya module. The following code are tests run in Eclipse, and Maya’s script editor.
import maya
print 'maya:
', dir(maya)
from maya import cmds
print 'cmds:
', len(dir(cmds)) # too many to print
print 'sphere: ', cmds.sphere
In Maya’s script editor the code results in
maya:
['OpenMaya', '_OpenMaya', '__builtins__', '__doc__', '__file__', '__name__', '__package__', '__path__', 'app', 'cmds', 'mel', 'standalone', 'stringTable', 'utils']
cmds:
3190
sphere: <built-in method sphere of module object at 0x0000000019F0EEE8>
In Eclipse the code results in
maya:
['__builtins__', '__doc__', '__file__', '__name__', '__package__', '__path__']
cmds:
6
sphere:
Traceback (most recent call last):
AttributeError: 'module' object has no attribute 'sphere'
I’ve done a lot of searching, on the google group “python inside maya”, and web searches. The best I’ve found was the following link, however this did not solve my issue at all, and in the end gave the same result. [http://www.luma-pictures.com/tools/pymel/docs/1.0/eclipse.html]
I’ve read that I should be setting my environment paths in Eclipse, rather than my machine, and I’ve also read the opposite opinion. What environment vars should I set, to where, and in Eclipse, Windows, or both?