I am representing a growing Game Development company is currently working on a AAA game title that will be on PC, PS3 and XBOX360 platforms using Unreal® Engine 3 technology. This is a next-generation game development studio is located on the East Coast that has about 60 employees, publisher-owned studio offers the benefits of a large corporation: It is a subsidiary of the billion-dollar public corporation. It is a young, energetic development team composed of talented artists and engineers from across the industry. Some of their team members’ previous titles include CellFactor, Monster Madness: Battle for Suburbia, Gears of War®, Tabula Rasa, and The Godfather.
I know that the game they are putting out and the work is similar to:
Mass Effect, Killzone 2, Resistance2 and Gears of War
This studio is looking for the most talented, creative, and driven folks for their innovative AAA FPS (first person) action game currently in preproduction.
Here are their needs. Please let me know if you are open minded or know anyone that might be.
PS I also have a few unreal programmer jobs at another company in Seattle if you know anyone.
This studio is looking for the most talented, creative, and driven folks for their innovative AAA FPS (first person) action game currently in preproduction.
Here are their needs. Please let me know if you are open minded or know anyone that might be.
PS I also have a few unreal programmer jobs at another company in Seattle if you know anyone.
Thanks
LEAD LEVEL DESIGNER
- 5 years experience making games
- shipped one title as lead
- shipped 2 titles minimum
- knows ue3
- understands perspective|
- understands gameflow
- great communication skills
- able to manage others
OR
SR. LEVEL DESIGNER
- 4 years experience making games
- shipped 2 titles minimum
- knows ue3
- understands perspective
- understands gameflow
TECHNICAL VFX ARTIST
Create innovative and cutting edge visual effects utilizing 3d, 2d, and compositing skills in Unreal Engine 3. Work with the Technical Art Director, Design Team and other artists to transition from concepts and reference material to finalized in-game effects. Collaborate with peers on placement, implementation and optimization of effects throughout levels and cinematics. Prototype visual effect concepts for gameplay and engine features. Work quickly to meet deadlines without sacrificing quality.
Required Qualifications:
Experience in material, shader, and effects creation in Unreal Engine 3.
High-level understanding of rendering, passes, vertex and pixel shaders.
Practical working knowledge of visual effects and compositing principles in 2d and 3d.
Passionate and interested in the visual effects field at large.
Proficient in 3DSMAX or Maya for modeling, and Photoshop for painting and editing textures.
Strong theatrical artistic ability (composition, color, form and space, motion, lighting, etc).
Technically savvy, able to learn new concepts, tools, and techniques quickly.
Excellent communication, interpersonal, and organizational skills.
Knowledge of other game art disciplines including animation, modeling, lighting, rendering, and texturing.
Relevant industry experience shipping titles for Playstation 3, PC, Xbox, Xbox 360, etc.
Film or TV vfx background a plus.
Experience with deferred rendering a huge plus.
Must play games regularly!
Job Duties
Create innovative and cutting edge visual effects utilizing 3d, 2d, and compositing skills in Unreal Engine 3.
Work with the Technical Art Director, Design Team and other artists to transition from concepts and reference material to finalized in-game effects.
Collaborate with peers on placement, implementation and optimization of effects throughout levels and cinematics.
Prototype visual effect concepts for gameplay and engine features.
Work quickly to meet deadlines without sacrificing quality.
LIGHTING ARTIST
Charged with creating lighting in game, and in cinematics. Also a part of the visual effects team that is in charge of all ingame and cinematic visual effects.
Required:
Must have experience lighting levels and cinematic sequences for real-time games. Full understanding of lighting principles, effective use and creation of shadows and dynamic lighting that enhances action or mood is mandatory.
Unreal UE3 proficiency increases your chances for this job but the ability to learn quickly can overcome the lack of experience with this tool. Shipping one full game, a minimum of two years experience with a game company and lighting samples are required. Proficient in 3d StudioMax, Maya or Motion Builder and able to edit in either premiere or other programs
GAMES COMPARABLE (production value, perspective)
-
Kill Zone2
-
Resistance2
-
Gears of War2
-
Mass Effect
CONCEPT ARTIST
Generate visual designs of characters, props, and environments in a timely manner. Collaborate/abide with Art Director and fellow artists to help realize a particular vision for the project. Learn/understand the production pipeline from 2d art to 3d integration.
Required:
Strong portfolio demonstrating ability to create multiple ideation sketches as well as finished/polished paintings. Strong understanding of color theory and lighting. Solid figure drawing/painting skills - including a firm knowledge of anatomy, gesture, mood. Excellent skills creating environments - including good sense of perspective, style and mood. Ability to generate creative props that convey clear shape, texture and color. Proactive and professional work ethic. Proficient Photoshop skills. 3d knowledge is a plus.
-
3 years experience making concepts for movies or games
-
ability to create detailed illustrations and paintings that can be realized practically or in 3d
-
at least 1 year experience working in a team environment
-
focus on sci-fi or near science fantasy style
GAMES COMPARABLE (production value, perspective)
-
Kill Zone2
-
Resistance2
-
Gears of War2
-
Mass Effect
Bryant Madore
Executive Recruiter
JTL Services, Inc.
216 East Chatham Street, Suite 101
Cary, NC 27511
Phone (919) 465-7290
Fax: (919) 465-7281
Email: bryant@jtlservices.com
Web: www.jtlservices.com