Hi there,
I am looking for Tech Artists to for a contract role in our Vancouver, Canada location. Email me if you are interested: zmanki@ea.com. Job Description is below.
Role Overview
The Technical Artist (TA) acts as a bridge between the artists and programmers working on a particular title. The TA is part of the art team and works closely with artists, project managers and TAs. The main areas of responsibilities include setting up and maintaining the art production workflows, tools and pipelines. This includes development/scripting as well as daily artist support. They are expected to assume ownership over any technical issues that are discovered until resolution. Often this involves reproducing, debugging and fixing the encountered problems. Partnering with engineers on the tools team for larger issues is also required. Most importantly the TA must be able to communicate risks and ask for assistance from senior staff when required.
Knowledge of computer graphics and familiarity with 3D content creation is a plus.
Role Requirements:
Degree in Computer Science, Engineering or Equivalent.
Highly adept at communicating with different audiences: artists, engineers, managers.
Proficient in scripting/programming: Python and C# desired, C++ a bonus.
Adept at problem solving, particularly as it pertains to testing and debugging technical issues.
Knowledge of a 3D art package is plus. Maya preferred.
Willingness to learn production 3D art workflows and methodologies. Particularly: modeling, texturing, rigging and lighting.
Understanding of revision control software. Knowledge of Perforce is a bonus.
Passion for Games!
Candidates must have the legal right to work in Canada at the time of application, no assistance will be provided by EA.
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