Dynamic hair setup

So, I’m building a rig for a short game trailer and I was playing around with nCloth thinking that it would work fine for what I was doing, turns out not so great so far. I have a bunch of little polys that will be for the hair (short haired male) , the motion I need is nothing to fancy just a little auto overlap and follow through animation that I don’t want to waste rigging dynamic bones on.

Any other ideas out there? :?: It will be baked before render so whatever techniques are fine I don’t mind if it bogs it too much.

Thanks!

p.s.

What I did was make a sphere that represented the head and made it a colliding object and then put a transform constraint on the bottom verts of all the little polys(after combining to a single mesh) and then parented the constraint under the sphere. The constraint just seems to stretch out when moving around in interactive playback. And I set it to weld not spring.

What happens when you do the same test with a simple poly subdivided plane?
You could make a set of clean strips that will drive your poly hair through wrap deformers.

Could also create a few hair curves and use those as wire deformers to drive your poly hair as well.

I’ll give that a try, and let you know how it goes thanks. The other thing I was trying was to skin the hair to one done then add cloth to it and paint the input mesh attract map, but silly maya 2011 likes to crash a lot.

Well as much bad luck I have had in the past with Maya’s hair system this seems to be pretty stable so far. Thanks again!

Great! there are a few decent videos on youtube going over some rigging with hair as well… good luck.