So, I’m building a rig for a short game trailer and I was playing around with nCloth thinking that it would work fine for what I was doing, turns out not so great so far. I have a bunch of little polys that will be for the hair (short haired male) , the motion I need is nothing to fancy just a little auto overlap and follow through animation that I don’t want to waste rigging dynamic bones on.
Any other ideas out there? :?: It will be baked before render so whatever techniques are fine I don’t mind if it bogs it too much.
Thanks!
p.s.
What I did was make a sphere that represented the head and made it a colliding object and then put a transform constraint on the bottom verts of all the little polys(after combining to a single mesh) and then parented the constraint under the sphere. The constraint just seems to stretch out when moving around in interactive playback. And I set it to weld not spring.