I’ve been messing around with the new DX11 Shader in Maya 2013.5, and I was wondering if anyone else out there has also been using it.
According to the documentation, you should be able to choose a texture input to appear in the UV Editor Window, but no matter what I try, I can’t get any texture to appear at all in the UV Editor.
I’ve tried the uber shader supplied with 2013.5 and also written my bare-bones shader, but no luck getting the UV Window to display textures in the background.