Hi everyone I’m a little lost with an issue I am trying to solve. I was wondering if someone would be able to swoop in and save me. I would like to basically get the entire contents of the Maya Script editor log and write it to a file. I know I can use cmds.scriptEditorInfo(hf="my\\file\\path.txt", wh=True) to get it outputting to a file, which I could do in Maya start up. But sadly is not an option for me to edit the Maya start.
I am wondering if there are any alternatives? I’ve been trying to open the script editor manually / command window and scene through Open windows and see if I can grab the Qt class and pull info from there but I am not having much luck. I would appreciate any help or advice you can provide
Hi, thanks for your response. Something like that. To expand a bit, I’ve written a large python tool for Maya, and a few people I have given it to are getting errors that I am having trouble tracking down. I suspect that some useful info is being printed to the script editor sometime before the actual error occurs. I could ask these people to modify their start-up I suppose but the error is pretty rare and hard to reproduce.
I would like to avoid getting them to manually copy and paste the contents of the script editor itself into a text document for me and would just like a button that grabs it and dumps it to a file just as a convinince and completeness thing. Mostly so I know that they will always give me the full log and not just a partial copy. I could also scriptEditorInfo on start-up of the tool I suppose but at this point, I am sort of obsessed with this even being possible haha. I would also like everything just so I can get a sense of what state there Maya scene is in even before the tool started