Double transforming splineIK curves

I apologize in advance because i am sure a lot of you have dealt with this question. I tried searching for the answer but could not get anything to work. I only have about a year experience character rigging.

I would like to scale up or down the entire rig but the splineIK curves in the neck and spine are double transforming.

Here is my setup;

body_JNT; this is my deformation/base skeleton
DNT; this is an transform node which i put the splineIK curves, splineIK handles and clusters under
root_CTRL_OFF; is the start of the control rig

I put all of these under the Rig transform node from which I am trying to scale the entire rig from.

I do not understand why the curves are double transforming but the clusters are not when they are in the same location.

Well hope this all makes sense, any help would e greatly appreciated!

Mike

Hi Mike,

If the cluster are deforming the curves, then scaling the clusters alone will cause to shrink. If your curve is parented under the same hierarchy that causes the clusters to scale then that means the curve is scaling - then the cluster deformation scales them even more. Try creating two groups one that is for things that should scale and one for things that shouldn’t. On the noScale group, uncheck inherits transform in the attribute editor - that will tell the transform to ignore any translate, rotate or scale from any of its parents.

ohh myyyyyyyyyyy gaaaawwwd
I should have known that! D:

Thank you, thank you, thank you David! Forever in your debt! Now I can show how awesome “I am” to the animator! :laugh:

Mike