I’m sure many of you are familiar with this pattern:
I’d like to reproduce it but I don’t know its name or how it is generated. The
only thing I remember about it is that it was a popular texture in old demos.
Any clue would be appreciated.
EDIT: I think the algo has something to do with sqrt…
[QUOTE=Zoltan;5221]I’m sure many of you are familiar with this pattern:
I’d like to reproduce it but I don’t know its name or how it is generated. The
only thing I remember about it is that it was a popular texture in old demos.
Any clue would be appreciated.
EDIT: I think the algo has something to do with sqrt…[/QUOTE]
Without knowing the context, perhaps something to do with some form of recursion?
I remember recreating this by combining two black-to-white-gradients (one on X axis, one od Y axis) with a XOR operation on the bit level of the 8bit-per-channel color values.