I’ve been out of the Tech Art game for a while now, so forgive me if this turns out to be super simple…
I have a script that redraws the modifier panel everytime it runs through its loop. I would like to disable this completely in order to gain some performance.
I can’t seem to find the command for this, if it exists.
I have a large number of edgeloops I was attempting to scale down. I was originally doing this by selecting the verts, applying an xform modifier, scaling the gizmo, collapsing the stack, selecting the verts in the next edgeloop, and so on. This required the modifier panel to be open, and thus, was slow.
Instead, I now just directly translate each vert in an edgeloop through PolyOps.
It is worth noting that some things need the modifier panel open (this is obvious), but I’ve also run into cases where a script can work, but if the scene is redrawn or I don’t refresh the stack (ie, do a ‘classOf myNode’), I will get the wrong result.