DirectX / Direct3D 11 and MAX 2011

I know this might be a rather strange subject to create a thread on as your first post on a forum, however I was recommended here a little while ago and I’ve been lurking a bit and I’ve got this question that is really irking me.

I’m thinking that eventually I’m going to build a basic Direct3D renderer, somehow.

But for now I’m more curious then anything why it is basically impossible to find information on whether the next version of MAX will actually support Direct3D 11 features like Tesselation and Displacement.

I know its possible to write a script that will do this for you but I’m highly skeptical of DirectX 9 or 10’s capability to render that many triangles in a MAX viewport smoothly.

Is DirectX 11 really something that far out of sight and mind for most game artists?

/edit

All I have so far for rendering in DirectX 11 is AMD’s GPU MeshMapper which is a rather handy little utility and great for baking, but too basic for the real time rendering I want to play with.

You are privy to this info when you work for a big company that pays Autodesk oodles of money for “support” and so you can see and “influence” their “roadmap,” and your company deems you important enough to talk to Autodesk.

Eg. not me and my company… I’ll find or build a work around of some sort.

Yeah it is a shitty situation. The best advice I can give you, is pester their community reps personally (Brennan Priest, Ken Pimental, some other guys on this forum). (Please interpret ‘pester’ appropriately) Also scour CGTalk and The Area.