When creating custom shape using MPxSurfaceShape API, Maya heads up → polycount doesn’t show the geometry information.
For example, I create a custom cube but poly count heads up display doesn’t show anything
My original understanding was that once the custom shape is registered ( MFnPlugin::registerShape ) then Maya should recognized this information.
I also look at apiMeshShape example that ships with devkit and even that example have the same issue.
What should I provide through the API ( C++ ) so Maya show this information?
I am reading the doc but haven’t find what I am looking for.
Any help is appreciated.