CRYTEK - Multiple Technical Art Positions

I will post each position in detail here as it is officially put on our site, but I wanted to jump the gun and say that this year we will be hiring at least three technical artists in the next months.

  • Environment - We’re looking for someone in love with creating immerssive, dynamic, and beautiful environments. 3DS Max focused, shaders and pipeline a plus
  • Rigging - Wanna join the rigging team that created Ryse? Maya focused, animation and pipeline a plus
  • VFX - Do you eat live and breathe complex simulations? Crytek works directly with VFX houses and has adopted many facets of film sim pipelines. Sim focused, cache and cloth a plus

PM me if you’re interested.