Hi All,
I’m using Unreal’s ART (Animation Rigging Tools) and receive an error when it tries to load a template or a pose file. This happens in both Maya 2015 and 2016. Using cPickle, the error is: “ValueError: could not convert string to float”. I’ve tried changing the open command to “file = open(path, ‘rb’)”, which is supposed to force it to read binary. That is not working and results in the same error. I’ve also tried switching over to pickle.load and it also returns a string to float error. Any thoughts on how to resolve this?