Coordinate systems cataloged?


SOFTWARE	UP Vector	Winding		TangentSpaceNormalSwizzle

Maya		Y*		right		+x+y+z
3DS Max		Z		right		+x-y+z*
XSI		Y		?		?		
MODO		X		right		?
UNITY		Y		left		+x+y+z		
UNREAL		Z		right		+x -y +z

* this is configurable in the software

At some point we all have to deal with the various Y-up vs Z-up & right handed vs left handed coordinate systems between Max/Maya and Various engines like unity, Unreal and open GL
Is there a single source listing various 3d apps and engines and there coordinate systems?
perhaps a tech art wiki page?

Above is what I have compiled so far. Perhaps this can become a wiki page here someday.

Anyone else have any to add (or correct?)

Unreal is z=up right handed

Also a other difference is tangent space normals swizzle which is diffent between max and Maya, and between unreal and unity.

I may not recall correctly but Maya and unity are both +x +y +z while max any unreal are +x -y +z

Modo is right handed with Y up by default.

unreal swizzle is +x -y +z