SOFTWARE UP Vector Winding TangentSpaceNormalSwizzle
Maya Y* right +x+y+z
3DS Max Z right +x-y+z*
XSI Y ? ?
MODO X right ?
UNITY Y left +x+y+z
UNREAL Z right +x -y +z
* this is configurable in the software
At some point we all have to deal with the various Y-up vs Z-up & right handed vs left handed coordinate systems between Max/Maya and Various engines like unity, Unreal and open GL
Is there a single source listing various 3d apps and engines and there coordinate systems?
perhaps a tech art wiki page?
Above is what I have compiled so far. Perhaps this can become a wiki page here someday.
Anyone else have any to add (or correct?)