Does anyone have any tips on how to add a custom rig in Maya ontop of an animated skeleton exported from Motionbuilder?
One solution could be:
- Create the custom rig
- Import the animated skeleton to Maya
- Duplicate the animated skeleton and remove all keys (this will be the bind-skeleton)
- Group each joint of the bind-skeleton
- Parentconstraint each animated joint to each group of the bind-skeleton
- Parentconstraint each group of the bind-skeleton to the group of the custom rig-controllers
- Parentconstraint each joint of the custom rig to the bind-skeleton
This way the custom rig should follow the animated skeleton, and also be able to control the bind-skeleton. I havent tried this out yet, thought I should ask here first.
How would you guys work your way through this?