Hey I was wondering if there was any openly available tools out there for creating convex hull / primitive collision collections for more complex shapes (like the auto convex hull generator in Unreal Editor.
Specifically I’m looking for tools that will auto generate collections of multiple primitives/convex hulls for approximate dynamic collision on a concave mesh. It gets boring real quick to build precise collision primitive collections.
PhysX has a simple convex hull generator for 3dsmax 2010, but its pretty buggy and doesn’t support creating multiple convex objects to approximate concave meshes.