Complex convex / primtive collision setup

Hey I was wondering if there was any openly available tools out there for creating convex hull / primitive collision collections for more complex shapes (like the auto convex hull generator in Unreal Editor.

Specifically I’m looking for tools that will auto generate collections of multiple primitives/convex hulls for approximate dynamic collision on a concave mesh. It gets boring real quick :x: to build precise collision primitive collections.

PhysX has a simple convex hull generator for 3dsmax 2010, but its pretty buggy and doesn’t support creating multiple convex objects to approximate concave meshes.

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