colorSet to Texture input?

In Maya does anybody know if there’s a buried node anywhere that will let you wire a ColorSet output to the input color of a texture node, or equivelant float4?
Case in point, we’re using a colorSet to act as an alpha for our internal harware shader, now really we’d like to be able to take the colorSet values, and use those as an input to a diffuse or layered texture input. For example using the colorSet to paint the alpha for a layered Texture.

Any ideas? it looks like you can do this directly in Xsi and Modo.

cheers

Mark

you can bake out the vertex colour information to the texture using Attribute Maps on Paint Vertex Color Tool. But if you are looking to directly link the information without writing to the external files, then I think you may have to write your own node to do that. (I could be wrong). It could be nice little project to do :smiley: I think this can be done easily inside realtime shader but you are trying to visualize it inside Maya and that is where Maya falls bit short most of the time I am afraid.