closestPointOnSurface in Maya

How could I take a locator and have it constrained to the surface of a mesh using closestPointOnSurface? Or is there another node i’d use for this?

thanks

you can use PointOnPoly constraint

I think you can get the UV co-ordinates from the cpom node and then plug those into a hair follicle - if you access to it (Do you still need unlimited for that?)

Otherwise you might want to try and download the ancient “rivet script” and maybe have a look at the DG to see how they do it.

Mind you I’m not much updated on new features after 2009 currently :slight_smile:

You can use point on surface info and use the normal/tangent to plug it into an aim constraint or build a matrix yourself.

[QUOTE=dragotron;8666]How could I take a locator and have it constrained to the surface of a mesh using closestPointOnSurface? Or is there another node i’d use for this?

thanks[/QUOTE]

your cpom node has an .inputPosition attr which
you can connect to yor locators position.

an example of such usage to retrieve color at point with constrained locator brushes:

http://tech-artists.org/forum/showthread.php?t=904