Character TD - Insomniac Games - Durham, North Carolina

Area of Interest: Animation
Job Title: Character TD
City: Durham
State / Province: North Carolina
Job Description: Insomniac Games Job Description

Job Title: Character TD

Are you intrigued by the way characters move? Does hair blowing in the wind get your creative juices flowing? Are you ready to be in on the foundation of some amazing characters and weapons? If you are – then Insomniac Games is looking for you. We are searching for a Character TD/ Rigger who would be responsible for creating character setups, including the rigging of various characters, weapons, vehicles and props. You’ll also support the Animators and others with scripts and tools. This role contributes to the design, implementation and maintenance of the animation and rigging pipeline. You would be responsible for developing scripts in support of the art pipeline too. If all of this sound pretty freaking exciting to you then read on!

Essential Duties and Responsibilities include the following:

• Create high quality animation rigs, systems, setups, and workflows
• Write and maintain scripts using MEL and Python
• Assist the animation, character and programming teams in troubleshooting setup and animation problems as they arise
• Develop and maintain a 3D asset pipeline with fellow production teams
• Edit and improve existing character animation systems, including facial setups and animation transfer tools
• Maintain an understanding of skeletons, facial animation methodologies, constraints and other Maya tools and systems• Complete the work assigned at the highest quality possible while staying on schedule
• Other duties may be assigned

Education/Experience:

• Bachelor’s degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
• One to four years of experience in character setup, Python scripting and a comprehensive understanding of all technical aspects of Maya animation. One to two years of animation training covering all basic animation principals.
• Must possess an understanding of skeletons, facial animation methodologies, constraints, deformers and other Maya tools and systems used for character animation
• Good understanding of skin weight painting and skin deformation
• Good understanding of Game Engine requirements and rig parameters for Game Engines
• Experience using traditional key framed animation and motion capture.
• Experience in Motionbuilder a plus

If this sounds like the opportunity for you – then we look forward to hearing from you! Please apply at http://www.insomniacgames.com/careers/job-openings/