We are looking for a character rigger!
Check our website for more info, and to apply: http://irrationalgames.com/studio/careers-at-irrational/
Summary of Position
The original BioShock team is at it again. Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements and creating a title that will enthrall gamers around the world. With BioShock’s Metacritic rating set at 96, this won’t be an easy task. This is why we need you.
The character meshes are beautiful, their shaders are stunning–yet there they sit, static arms outstretched, awaiting life to be breathed into them. Between these elegant statuary and our animation department is where you reside. How well they stand up to the rigors of our animators will depend on your ability as a rigger.
Job responsibilities
Creating flexible character and facial animation rigs
Creating simulation rigs for use with ragdolls and cloth
Improving our character pipeline, from modeling and shaders to mesh and animation export
R&D with new rigging techniques
Meeting deadlines, working and contributing effectively in a team environment
Collaborating with the Art Director in the creation of consistent, high-quality work
Thorough working knowledge of competitive 3D packages, preferably 3ds Max
Thorough working knowledge of Maxscript
Deep understanding of anatomy
Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
Able to respond elegantly to difficult creative changes, often late in the process
Self-motivated towards solving creative problems
Outstanding communication skills
Ability to work within technical constraints and generate top-quality art
Clear understanding and implementation of technical guidelines and constraints
Ability to effectively collaborate with other departments
Experience with UE3
4+ years in the game industry
Traditional art skills, ability to do occasional concept drawings/paintings