Hi all
I keep battling “animation has no speed” error in the locomotion group editor. My goal is to rig a character, replace the SDK_agent with my rigged character and build and animation library and navigation for it so it is a fully playable character for our level, and here I am stuck at locomotion part…
The Bip01 bone is moving through space in maya and in engine, but the slot never goes green. However the walk animation that i did on the previous test rig that got left out does work…
I checked them both and they have the same Bip01 moving through space, but one gets accepted and another one doesnt, can somebody explain to me why? I cannot progress without some help.
Maybe someone knows another way of doing this bypassing the locomotion editor or how to solve the problem?
Thanks