CCP Games - Shanghai, China is seeking a Technical Art Director

CCP is looking for a Technical Art Director to develop and support the art production pipeline for Dust 514. The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content.

Major responsibilities include:

  • Make critical art pipeline and process decisions
  • Direct efforts of the Technical Art staff to develop the art tool chain, documentation, and maintain clear lines of communication with the art and engineering staff
  • Work with the Senior Producer to insure that the art priorities are effectively defined within any technical constraints and that the pipeline and processes meet the products goals in a timely fashion
  • Work with the Art Director to insure that the technical art priorities satisfy the needs of the art department and achieve the highest bar in visual quality
  • Work with the Technical Director to insure the engineering priorities are being understood and properly executed in the course of achieving the visual targets set by the art department
  • Provides mentorship to the technical art staff and facilitates training opportunities to develop the tech art discipline in CCP Shanghai
  • Report department staffing needs, define hiring requirements and evaluation process, and support ongoing recruitment efforts for Technical Art staff
  • Create and maintain documentation standards and practices for both customer facing support documentation as well as technical specification and design documentation
  • Track efficiency of asset pipelines and processes throughout the life of the project, identifying bottlenecks and fixing them where necessary

Required Experience/Skills:

  • Strong communication skills with both technical and non-technical team members.
  • 5+ years of experience in the Technical Art field.
  • At least one shipped AAA Unreal engine title as a Technical Art Director or Lead Technical Artist.
  • Expert-level experience with at least one general purpose scripting language (Python, Lua, etc).
  • Experience with polygonal modeling, rendering, animation, and DCC application scripting in Maya or Max.
  • Experience with Unreal, Unrealscript, and Kismet.
  • Basic knowledge of traditional programming languages (C++, C#)

If you are interested in this position, please apply online at this URL: