Do you guys have an established workflow for generating distance fields for meshes and saving the data as a texture atlas?
I’m currently rendering bw slices to an atlas and then do a 2D df calculation but it’s imprecise and somewhat involved.
Do you guys have an established workflow for generating distance fields for meshes and saving the data as a texture atlas?
I’m currently rendering bw slices to an atlas and then do a 2D df calculation but it’s imprecise and somewhat involved.