I thought I’d try the forums just in case someone might know anything.
I’m currently working on a final project for my OpenGL course involving BV (Bounding Volume) Hierarchies. Its not going to be too complicated, as I’m using a simple Sphere for my BVs, and nothing too fancy like OBBs or AABBs, but going to shoot this question out anyways.
Does anyone know any good resources (sites, papers, etc…) that can provide information on how to actually do the coding part, or at least snippets of advise and sample code?
Actually anything that would help teach me would be awesome. Any language would be fine too, it would at least help me figure out the best way to write my code and establish my foundation.
It seems like you probably know the problem domain well enough to write something competent. You probably don’t need us, but if you need some really basic starters:
Some notes:
[ul]
[li]The first two are really geard towards AABB, which isn’t your bounding spheres set up.
[/li][li]The third does not create a bounding volume heirarchy, it creates a hierarchy where the leaves have bounding spheres.
[/li][li]For a bounding sphere hierarchy, you would probably have better luck starting at the leaves and building the hierarchy, which isn’t what any of the examples do.
[/li][/ul]