Boss Fight Entertainment is seeking Technical Artists! (Austin, TX)

Hi everyone - my name is Matthew Hemby, and I’m Sr. Producer for Boss Fight Entertainment.

Our start-up is growing after an incredibly successful 2015, and we’ve recently expanded from the Dallas area into Austin. We are currently hiring for this position at our Austin, TX studio location.

Learn more about us and how to apply HERE.



Boss Fight Entertainment is seeking an experienced and passionate problem-solver to fill the role of Technical Artist in our Austin studio. A technical artist at Boss Fight Entertainment is a key driver in maintaining and improving existing pipelines, defining new pipelines, finding creative solutions to complicated problems, and empowering artists with tools and techniques to push the limits. You should have a combination of strong creative/visual aesthetics as well as technical knowledge. You should also be experienced in every aspect of the content creation pipeline.

This role is ideally suited for a pipeline and tools Technical Artist versus a Character/Animation Technical Artist.

Responsibilities:
[ul]
[li]Preparing assets and pipelines that support content creators in creating best in class assets.
[/li][li]Proactively seeking and implementing new techniques, scripts, and tools to give content creators the best possible pipeline to deliver world-class art.
[/li][li]Working with department leads, directors, and production to identify and evangelize ways to refine or even redefine how assets are created.
[/li][li]Collaborate with a diverse team to promote innovation and refine the visual quality of our games
[/li][li]Communicate solutions to art and programming teams; ability to collaborate effectively with other team disciplines.
[/li][li]Effective time management skills to meet deadlines without sacrificing quality.
[/li][/ul]

Requirements:
[ul]
[li]BA in art or related field or equivalent experience.
[/li][li]2+ years’ experience in the industry; at least one published AAA game.
[/li][li]Thorough understanding of working with and developing pipelines.
[/li][li]Experience using 3dsMax as a technical artist. MaxScript programming is a prerequisite for the role.
[/li][li]Experience with Maya and Mel script as a technical artists is a plus.
[/li][li]Experience working with the Unity game engine and its pipelines and processes is a plus.
[/li][li]Familiarity working and developing in a multi-platform, multi-project environment.
[/li][li]Experience in other scripting and programming languages (Python, C#, etc.) is a plus.
[/li][/ul]

Sample Work Required:
[ul]
[li]Code samples, screenshots, demonstrations or documentation of tools pipelines developed.
[/li][li]Art portfolio welcome but not required, demonstrating proficiency and talent with CG and traditional art skills.
[/li][li]Only online submissions will be accepted.
[/li][/ul]