What should I do with bone in Maya to get rotation values to be 0, 0, 0 in the Xcode?
Help is super appreciated. as I’ve checked node editor and hyper graph but don’t see any transform tweaks…
Thank you!
In Maya, you’ve probably got values in your joint orientation attributes, this is a maya only thing, so during export this value gets applied to the rotation so that other applications know how to properly orient the joint.
Without that initial orientation value, there isn’t really a way for another application to know that by (0, 0, 0) you don’t mean, place this joint with absolutely no rotation.