Hi,I met a problem when i did this
1 bind skin the objectA as targetShape
2 then make B as mesh
,then made blendshape with them
3 key animation and bake them
4 export both to fbx,then import the fbx,everything is ok, but the mesh B gone just leaved targetShapeA with joint,still work…
even the objectB was in the fbx,but it lost the conenction of targetShapeA,CANT MOVE ALITTLE…but targetShapeA with joint still can worke.
How to fix this problem?