So first, the useful information. I’m going to host or link to any GDC 2010 slides people give me. Just PM or post in this thread, and I’ll edit this post. If you have questions about the slides, please start a thread in General Discussion.
The number one comment I got during GDC about TAO was, “where the hell are those t-shirts, man?” The answer is really that: I had burned myself out on TAO before last GDC. Now it took another GDC to energize myself to get back into things. I’m going to sell the Droid I got at GDC, and buy as many friggin T-Shirts as I can, to give out. Stay tuned for some other announcements over the coming weeks, as well. I want to get TAO back on the track it was, doing more interesting things than just being a message board.
i’ve been trying to contact people on the forums asking for their high res version of their pictures so i could print my own t-shirt. and hearing these news about TAO sound awsome
Thanks for sharing, Rob. I didn’t have a chance to make it to your talk so appreciate being able to have a look afterward.
I’m curious to know if you have ever looked at the Unity engine. Although it implements many of the specifics differently, I think its asset “pipeline” (if you want to use that word in its case) does implement a number of the higher-level features you described, provided that my understanding of your presentation notes is fairly proximate.
Thanks for posting the slides Rob! I’m looking forward to going over them more carefully along with the notes I was scrambling to write as you were presenting.