I’m rigging a creature that needs to walk around on tentacles.
My Art director has requested the ability to animate nice s-curves in the tentacles as well.
Walking around -pinning the ends to the ground- requires IK
But the s curves usually use a spline IK which leaves the end bone flailing about
Is there a way to anchor the ends of a spline ik system?
I’m using 3DS Max but perhaps Maya techniques would translate…
in maya i would make the spline ik and create as many controls as needed for the animtor
to ensure that the spline will be anchored on both ends i make the bones scale to ( size of the spline/ number of bones )
and depending on engine capabilities is skin to these bones or i just parentconstraint new bones to these to avoid scale issues ingame
might even attach this intire rig to a 2bone ik system for easy planting on the ground
You could use a ribbon spine rig. I also do what Peerke88 does as well. I’ve found both options to be good enough to keep me employed, but I would like to one day make something a bit better. I’ve never used it myself, but I’ve heard of something called the awesome spine rig