Hello guys
I’ve finally attempted to dive into Maya Muscle, which seems to be pretty awesome. I’m able to the basic things when working on things separately. However, when I’m trying to do muscles on a complete rig I run into some questions and problems.
First off, I’m wondering what the point of capsules is? Is it necessary to convert all of my original joints to capsules?
Secondth, I tried to convert my original skinCluster to a cMuscleSystem, which then converted all of my original joints to capsules and converted my original weights to stickyWeights. This worked fine, but when adjusting the stickyWeights on the left side and trying to mirror, I’m getting some weird behaviour.
In some cases, some of the vertexes won’t get any weights, and will just stay in it’s original position when moving around on the joints. In other cases, the vertexes will offset, I’ve attached an image of this:
Link to image
Another thing, I’ve searched around to see if I could find some comprehensive documentation/tutorials on Maya Muscle without much luck. I would really like to know more about what I need to think about when using Muscles.
My last question, I found a video (which I think is from Autodesk) where he explains a bit around using Collisions. It looks like this is just a video in a series of others, if that’s the case, does anyone know where I can get my hands on these videos?
Here’s the link for the video: Link