3ds max modifier in c#

Hello all

Has anyone here had any success coding a 3dsmax modifier using c#?

I started recently trying to do that. The farthest I got until now is making an empty (does nothing) modifier named “Samplemod” show up in 3dsmax. When it`s applied to an object, although, it changes to “Object” and belongs to DummyClass.

Any clues?

Thanks all.