[3ds Max 2013] Looking Volunteers To Test My Rig And Provide Feedback

Hello,

I’ve very recently completed a character rig that I’ve been working on for three weeks which forms a large part of my Summer masters project and I’m looking for people to test it out and fill in a very, very short survey which will allow me to make objective claims in my final write-up.

The survey will be done through KwikSurvery which I believe is anonymous, but if you want to make remarks about the rig and are unable to express them through the survey, then please feel free to post them here.

The survey asks you to rate the functionality of the rig, the effectiveness of the control objects in posing the character mesh and the quality of the skinning - you don’t need to sign up to anything to complete it.

I created the file in 3ds Max 2013, so you’ll need that version or later to view the it. During the creation process I used Paul Neale’s Pen_Attribute_Holder_2 modifier and P. Jansen’s Outliner script, however the file should open without them.

Before completing the survey, please watch this video http://www.youtube.com/watch?v=wRrHsuRvRwE to familiarise yourself with the rig and it’s features.

Here’s the link to download the scene: https://hotfile.com/dl/233578508/c3...terRig.zip.html

And here’s the link to the very, very short survey which I would like you to complete:
http://kwiksurveys.com/s.asp?sid=a6s5ompnhidy1mz184483

Thanks in advance,
-Harry

Hello,

I haven’t had any responses to my survey, which might be a good thing because I just updated the skinning ever so slightly - you can download the new scene file here: https://hotfile.com/dl/234938194/4a3a1b7/HarrysCharacterRig2.zip.html

I would be very grateful if a few of you could take the time to complete my survey.

Thanks,
-Harry

Providing a video is a great way of getting feedback, but IMO it might be a bit much to ask users to try the rig out.

From the video, one thing that caught my eye is the lack of colors on controllers. Its super-useful to color the sides differently and also to group controllers that perform similar tasks by color. Such as ik or look-at controllers. Usually, once you’ve gotten into animating a bit, the controllers will be all over the place and it’s important to find what you’re looking for fast and easily. Colors can help with that.

Should have done it in maya

@marcuso: thanks for the your feedback, unfortunately I used dummy objects for everything but the face and you cannot change the wire colour of a dummy, I thought I’d try them out on this rig, I’ll probably go back to shapes after this test.

[QUOTE=hazmondo;21948]Hello,

I haven’t had any responses to my survey, which might be a good thing because I just updated the skinning ever so slightly - you can download the new scene file here: https://hotfile.com/dl/234938194/4a3a1b7/HarrysCharacterRig2.zip.html

I would be very grateful if a few of you could take the time to complete my survey.

Thanks,
-Harry[/QUOTE]

Can’t seem to access this file. Can you host it somewhere else?

Hello,

The Hotfile link works for me, hopefully it hasn’t prevented people from downloading the file. I signed up to MediaFire and uploaded the file there too, hopefully you’ll be able to download it. Here’s the link: HarrysCharacterRig2