I’m currently involved in some R&D efforts to decide whether or not 3-bone leg IK is practical/feasible in Unreal. My understanding is that only 2-bone IK is supported out of the box. I’d love to hear any thoughts that the TAO community might have on this subject.
Note: This thread was originally mistakenly created in the “Tech Artists Forums > VFX Artists > General/Technical Discussion” section of the forums.
Awesome, thanks Zoltan. :): As it turns out, the programmer that is heading up the R&D effort is currently looking into using Unreal’s implementation (as described at the link you provided) as a key point of reference for a custom 3-bone solution. There’s a lot to like about out of the box solutions. In the end, we may well end up taking that route.